﻿// <copyright file="StructureType.cs" company="TenneySoftware">
// Copyright (c) 2009 All Right Reserved
// </copyright>
// <author>Robert Tenney</author>
// <email>rob10e@yahoo.com</email>
// <date>April 2009</date>
// <summary>Dungeon level generator structure types.</summary>

// License:

// Product: RPGRoguelikeEngine .Net
// Author: Robert N. Tenney
// Copyright: April 2009

// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation version 2
// of the License.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

// This license covers all source code, binaries, and other materials related to this project
// unless specifically stated otherwise.

using System;

namespace TenneySoftware.LevelGenerator.DungeonGenerator {
    /// <summary>
    /// Enumeration for the structure types.
    /// </summary>
    public enum StructureType {
        /// <summary>
        /// Void, represents null.
        /// </summary>
        Void,

        /// <summary>
        /// Standard hall.
        /// </summary>
        Hall,

        /// <summary>
        /// Long hall.
        /// </summary>
        LongHall,

        /// <summary>
        /// Wandering (Drunken) hallway.
        /// </summary>
        WanderingHall,

        /// <summary>
        /// Standard room.
        /// </summary>
        Room,

        /// <summary>
        /// Small room.
        /// </summary>
        SmallRoom,

        /// <summary>
        /// Long room.
        /// </summary>
        LongRoom,

        /// <summary>
        /// Large room.
        /// </summary>
        LargeRoom,

        /// <summary>
        /// Huge room.
        /// </summary>
        HugeRoom,

        /// <summary>
        /// Standard circular (round) room.
        /// </summary>
        CircularRoom,

        /// <summary>
        /// Small circular (round) room.
        /// </summary>
        CircularSmallRoom,

        /// <summary>
        /// Large circular (round) room.
        /// </summary>
        CircularLargeRoom,

        /// <summary>
        /// Huge circular (round) room.
        /// </summary>
        CircularHugeRoom,

        /// <summary>
        /// Standard cavern.
        /// </summary>
        Cave,

        /// <summary>
        /// Long cavern.
        /// </summary>
        LongCave,

        /// <summary>
        /// Large cavern.
        /// </summary>
        LargeCave
    }
}
